HTML5 game publishing

Static Pages and Caching for a Fast Games Section

Static generation or edge caching for game pages, storing the feed, purging removed games and surviving traffic spikes.

PlayKovo Team4 min read
Games currently available on PlayKovo. Open a title to see its current listing.

A games section can have hundreds of pages: one per game, plus categories, tags and the section home. If each page is built from scratch on every visit, the server works hard, pages are slower, and a traffic spike can take the site down. Most of these pages change rarely. That makes them ideal for static generation and caching. This post explains how to serve a games section fast and cheaply.

Your pages vs the games

Keep two things apart:

  • The game itself is loaded from PlayKovo in an iframe. You do not host or cache the game files.
  • Your pages around the game: title, your text, thumbnails, related games, categories. These are what you can make fast.

Your page speed (and Core Web Vitals) depends mostly on your own page. A fast page that loads the embed late feels much better than a slow page.

Three ways to render pages

ApproachHow it worksGood for
DynamicServer builds the page on every requestPages that change per visitor
Static generationAll pages built ahead of time as HTML filesContent that changes rarely
Cached / incrementalBuilt on first request, then cached and refreshed after a set timeLarge catalogs that change sometimes

For game pages, static generation or caching with periodic refresh fits best. The catalog changes in small steps, and a page that is a few hours old is fine.

Static generation

Static site generators and many web frameworks can build every page from your data at build time. For a games section:

  1. A build script fetches the feed (or reads your database).
  2. It generates one HTML page per game, per category and per tag.
  3. The output is uploaded to static hosting or a CDN.
  4. A scheduled job rebuilds the site, for example daily, or when your review queue approves new games.

Static files are cheap to host, very fast and almost impossible to overload. The cost is build time: thousands of pages can take a while to build. Many frameworks support building only changed pages.

Caching dynamic pages

If your site runs on a CMS or a server-rendered framework, you can get most of the same benefits with caching:

  • A CDN in front of your site that caches HTML pages, not just images.
  • Cache headers on game pages, for example Cache-Control: public, s-maxage=3600, stale-while-revalidate=86400. This lets the CDN serve a cached copy for an hour and keep serving it while it fetches a fresh one in the background.
  • Page caching plugins if you use a CMS like WordPress.

Be careful not to cache pages that differ per visitor, such as pages with a logged-in user's name or personal settings. Keep those parts out of the cached HTML, or load them separately in the browser.

Cache the feed, not just pages

Your server should not fetch the PlayKovo feed on every visit. Fetch it on a schedule, store it, and build pages from the stored copy. The feed itself is cached for five minutes on PlayKovo's side, so fetching more often than that gains nothing. For most sites, once an hour or once a day is plenty.

Store the feed in your own database or a file, so your site keeps working even if a feed request fails. If a fetch fails, keep the last good copy instead of emptying your catalog.

Handling removed games

Caching adds one risk: a removed game can stay visible in a cached page. Plan for it:

  • When a game leaves the feed, rebuild or purge its page and every page that lists it (categories, tags, related blocks, homepage).
  • Most CDNs offer an API to purge specific URLs. Call it from your sync job.
  • Keep cache times short enough that even without purging, removed games disappear well within the time the partner terms allow.

Images

Thumbnails rarely change and are the heaviest part of category pages. Serve them with long cache times, ideally from your CDN, in a modern format and the right size. When an image changes, change its file name so caches pick up the new version.

Don't let the embed slow the page

  • Lazy-load the iframe or use a click-to-play placeholder.
  • Reserve space for it so the page does not jump.
  • Do not preload game files yourself. The game loads its own assets when the iframe opens.

Traffic spikes

A popular post, a social media mention or a seasonal surge can multiply traffic in hours. With static or cached pages, your server barely notices, because the CDN serves most requests. With fully dynamic pages, the same spike can make the site slow or unavailable exactly when the most people visit. That alone is a strong reason to cache.

Checklist

  • Game, category and tag pages statically generated or cached at the edge.
  • Personalized parts kept out of cached HTML.
  • Feed fetched on a schedule and stored, never per visit.
  • Last good feed kept if a fetch fails.
  • Removed games purged from every page that lists them.
  • Images on long cache with versioned file names.
  • Embeds lazy-loaded with reserved space.

More guides for site owners are on the developers and partners blog.

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