Guides

Developer guides

Practical, no-hype writing on publishing, monetizing, and building HTML5 games — for developers, not players.

6 min read

Why HTML5 Game Submissions Get Rejected (And How to Avoid It)

The recurring reasons a browser game fails review across most portals — rights, ad conflicts, broken loading — and how to catch them before you submit.

Aug 25, 2026Read guide →
5 min read

Hosted Build vs. External URL: Which Should You Submit?

Two different ways to get an HTML5 game onto a portal — uploading a ZIP for them to host, or pointing at a URL you control. The tradeoffs aren't obvious until something breaks.

Aug 25, 2026Read guide →
6 min read

Optimizing HTML5 Game Load Time for Portal Submissions

A slow first load loses players (and reviewers) before they ever see your game. The concrete things that actually move load time, in rough order of impact.

Aug 25, 2026Read guide →
5 min read

Rewarded vs. Interstitial Ads: Where to Actually Place Them

The two most common HTML5 ad formats behave very differently depending on where in the game they show up. Placement matters more than which format you pick.

Aug 25, 2026Read guide →
7 min read

Where to Publish Your HTML5 Games: A Realistic List of Platforms

Every portal that will actually take an HTML5 submission in 2026, what each one is good for, and an honest read on where PlayKovo fits in that list.

Aug 24, 2026Read guide →
6 min read

HTML5 Game Traffic, Volume, and Revenue: What Actually Drives Earnings

Pageviews aren't revenue. Here's what actually moves the number on a browser game's ad earnings — and why most single games don't make much on their own.

Aug 24, 2026Read guide →
8 min read

HTML5 Game Engines: Which One Should You Actually Use?

Construct, GDevelop, Godot, Phaser, or Unity WebGL — a straight comparison focused on the thing that matters most for browser portals: how fast your build actually loads.

Aug 24, 2026Read guide →

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